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Cameraman Tower Defense wiki
Cameraman Tower Defense wiki: the official loop, currencies, unit roster, difficulty badges, and working codes in one reference page.
What the game is
Cameraman Tower Defense is a Roblox experience by Aligators Games. You step on a platform to start a match, place cameraman and powerful units, and fight back against invading toilets. Beat waves to win. Matches cap at 30 players.
The official difficulty ladder has five badge rungs — Easy, Medium, Hard, Insane, and Nightmare — each with its own Roblox badge. This wiki gathers the loop, currencies, roster, badges, and working codes in one place so you can jump to the deeper pages when you need dates and full tables.
Currencies and the summon loop
Coins come from match clears and from working redeem codes once you have three wins. Those coins feed the summon loop: spend them in the crate / summon flow to pull units into your inventory, then place or trade what you get.
Diamonds are the trade currency used by publisher value tables. Trade bands on this guide are community-reported diamond ranges, not developer price sheets. Drop rates are not published here — only named units and dated sources appear.
Unit roster at a glance
The same roster rows as the units page, limited to units a public source has named. Rarity and obtained fields appear only when that source states them. Open the units page for role notes and the summon loop detail.
Roles below are planning labels for loadouts — damage, support, economy, and crowd control — not studio tags printed on every card.
| Unit | Rarity | Role | Obtained | Note |
|---|---|---|---|---|
| Cameraman | Basic | damage | placed | Starter placement unit named in the official experience loop. |
| Upgraded Titan Cameraman | Godly | damage | crate | Godly damage with AoE; Basic Crate pull on a dated Halloween-era report. |
| Chaos Cameraman | Mythic | damage | event | Mythic ranged damage; Halloween Crate on a dated event report. |
| TV SpiderAlso listed as Spider TV | Exclusive | damage | — | Sources spell this unit two ways. Exclusive cone AoE damage seat. |
| Executioner TV Man | Exclusive | crowd control | — | Exclusive crowd control with AoE on the publisher tier guide. |
| Headless TV Man | Mythic | damage | — | Mythic AoE damage seat — not a separate crowd-control kit. |
| Engineer Cameraman | Exclusive | support | — | Exclusive support that summons allies onto the board. |
| Jetpack Cameraman | Exclusive | damage | — | Exclusive damage seat for mid-to-late boards. |
| Titan CinemamanAlso listed as CinemaMan Titan | Mythic | damage | — | Sources spell this unit two ways. Mythic AoE damage titan. |
| Upgraded Titan Speakerman | Mythic | damage | — | Mythic AoE damage; distinct from the UpgradedTitanSpeakerman code string. |
| Titan Cameraman | Legendary | damage | — | Legendary damage titan before Mythic seats arrive. |
| TV Woman | Mythic | damage | — | Mythic burn/damage seat — not a pure support unit. |
| Pumpkin Farmer | Epic | economy | event | Epic farm/economy with no offensive damage; Halloween Crate on a dated report. |
| Scientist Cameraman | Exclusive | economy | — | Exclusive cash/economy seat that grows upgrade budget. |
| Large Scientist Cameraman | Exclusive | damage | — | Exclusive AoE damage — not a support scientist. |
| Ninja Cameraman | Legendary | damage | — | Legendary early damage that loses priority once stronger seats arrive. |
| Dragon Cameraman | Legendary | damage | event | Legendary damage; Halloween Crate on a dated event report. |
Difficulty ladder
Five official badges define the mode names. Start on Easy to learn the platform loop and unlock the three-win code gate, then climb when the current rung feels automatic.
Badge icons below are the official Roblox artwork for each award. Wave counts and payout tables are not published as official facts on this guide.

Easy
Beat Easy Difficulty! — Learn the platform start, placement loop, and early wave pressure with the fewest demands.

Medium
Beat Medium Difficulty! — Keeps the same loop but expects cleaner coverage and fewer panic sells mid-wave.

Hard
Beat Hard Difficulty! — Punishes thin range and forces you to plan upgrades instead of dumping coins early.

Insane
Beat Insane Difficulty! — Late waves demand units that hold uptime under pressure; weak early fillers fall off.

Nightmare
Beat Nightmare Difficulty! — The top badge rung: placement mistakes show up immediately under denser pressure.
Codes
Working strings from publisher reports checked on 5 Nov 2026. Status follows those reports — this guide has not redeemed them in-game. Strings are case-sensitive.
For expired history, redeem steps, and failure reasons, open the full codes page after you skim the working list below.
| Code | Reward | Status | Last checked |
|---|---|---|---|
UTTVM | 50 Coins | working | 2026-11-05 |
PathOfHonor | 50 Coins | working | 2026-11-05 |
UTCM | 50 Coins | working | 2026-11-05 |
Battlepass | 50 Coins | working | 2026-11-05 |
LStriderSpeaker | 50 Coins | working | 2026-11-05 |
Where to go next
Pick the job you need after this overview. Each link opens a dated page with the full table and the publisher notes behind it.
Codes feed the summon loop, the beginner route teaches the first match, and values keep diamond bands in view before you trade.
- Grab working codes →Coins that feed the summon loop
- Learn the first run →Platform start through first summon
- Check trade values →Dated diamond bands before you trade